Thursday, October 20, 2016

Arcade Games and their systems

Arcade Games and their systems

You need to keep in mind that when it came to the first arcade games, you will find that they were designed with logic and were made for competition. There wasn’t any A.I system at the time.

And Heuristic algorithms have been used in the arcade games. Scripting was the common method of controlling an NPC in the game.

 There is a path finding, which was another common A.I. system. And it was used at the time for strategy games.  ‘Path finding’ works by calculating how to get an NPC from one place to another after considering the terrain and obstacles.

As well there were games known as Quake and Pursuit that displays enemy action and will store it in a particular pattern. The space invaders further refined this movement, by adding in-game events which were dependent on the hash functions.

So you now see that this had resulted in more varied and complex enemy movements.

 Pac-Man became incorporated these types of technologies and then they ended up improving the game by adding different personalities for each ghost.

 The ghost movements in Pac-Man felt random, it was a cleverly scripted and well disguised action.

 And in getting powered by Rubber Banding, the 1990’s saw the beginning of finite state machines and arcade racing games.

As well you see that if the computer controlled the opponents “fall behind”, they received a superb boost allowing them to catch up.

And then the system basically will enable a player to catch up if they simple fall a little bit behind. And were difficult to play and to get a handle on it. The arcade shooting games should ideally have a large rule base which is basically the list of NPC options like attack long range, call for help, flee etc.

Keep in mind as well that the trick to use is a random factor so that you can display some intellect, but also create something that is fun. So you see that the random factor will help the game take off and become very popular.